Friday, June 3, 2011

Creative Manifesto


Karim Rashid’s list of creative points is very interesting. The one that sticks out the most to me is, consume experiences, not things. This is very intelligent because people should learn by experience not from a classroom. People need to get hands on in order to improve. Yes, I can see how his creative points have come out in his work. Especially when he says normal is not good. He definitely uses that to put his own unique spin on his work. He seems like an interesting guy from his work and pictures, so I do believe his spirituality informs his art. He seems very intelligent and comfortable with who is, so he uses his inner voice (spirit) to help make his work his own.

My Own Creative Manifesto:

1.)  Get experience and don’t be afraid to get involved. Getting started at a low position helps you enjoy the whole experience, so embrace it.

2.)  Write down all your ideas. Nothing is worse than trying to remember something and you forget.

3.)  Be organized. Keep all of your ideas and projects organized so you can always reference them with no problem.

4.)  Keep your resume up to date. Always update it so it can be turned in at any time.

5.)  Look for ways to show off your talent. It will give you experience and boost your confidence.

6.)  Work with deadlines. In the creative business deadlines are really important, so procrastination is a weakness.

7.)  Show up on time. For interviews, appointments, or meetings showing up on time is respectful and a good example of leadership.

8.)  Do not burn bridges. I learned this concept in Media 101 and I believe it is always important to not make enemies.

9.)  Make connections. Another Media 101 concept and definitely is needed to move up in the business.

10.) Do not settle, always try and improve. You are never done learning.

Collapsus


In the video, Collapsus, ten people experience the energy crisis and conspiracy.

Superpowers


In, This is American Life, the explains the characteristics of superpowers. In the video above I explain what I would want my superpower to be.

The Freak Factor


In the article, The Freak Factor, written by David Rendall focuses his attention on self-improvement with strengths and weaknesses. His three basic options of self-improvement include: Fix weakness, build on strengths, and do both. Rendall then goes on to talk about uniqueness and your own quirks.

3. Flawless: There’s Nothing Wrong With You
This comes down to your unique characteristics and how you view your weaknesses. This is a valid way to overcome weaknesses. If you have an optimistic or pessimistic view on your weakness then it will change entirely. A weakness can be a strength, and weakness can just be a weakness. How you would go about using that weakness determines if it can become something to help with your success. Some of the weaknesses the author listed were stubborn, unrealistic, and inconsistent. When it comes to the creative process being stubborn, could just mean you have a vision and you want to keep it the way you wanted it to look. Being unrealistic can make your project more interesting and maybe a fantasy or science fiction idea. The last one, inconsistency, could add a more spontaneous aspect to your work in order to stray from the same cliché. No matter how many weaknesses you have, they could add to your success.

5. Foundation: Build On Your Strengths
I believe this is a very valid rule to help with your strengths and weaknesses. Not only does it take the pressure off eliminating your weaknesses, but also it makes your strengths stronger. This whole process will help with your self-esteem, which is a big part of self-improvement. Especially in the creative process, confidence is key. A man in charge with no confidence is destined to fail, because his workers will not be able to follow. Working on your strengths will give you success. If you work at what you are already naturally good at, your strengths will bring you more success. Maybe in the end your strengths will be so strong that your weaknesses will not be a problems. Once your weaknesses are hard to find then it will make it easier to fix them, because they will be so small. Some of your strengths could help fix your problems.

8. Freak: The Power of Uniqueness
The author uses the Leaning Tower of Pisa as an example. Some people see it as a mistake, while other embrace the only leaning tower in the entire world. That’s what I think of when it comes to certain things that make people unique. They tried to fix the tower but it only caused it to lean more. When people attempt to change some ones unique personality it comes out even more unique. Then the Italian government decided to keep it because it increased the amount of tourists. That’s when everyone should embrace uniqueness, and consider the power of it as a valid way to overcome weakness. Some may think a characteristic is a weakness, because it is out of the norm, but you can develop it into a strength. In the creative life, being unique adds certain differences into your projects. Edgy and independent projects are being praised every day in the way it is different from cliché cinema. Being unique can add that certain feel to you project and become a successful creative person.

When it comes to the creative process my strengths include creativity and well organized. I have the ability to be creative, but have a well-structured idea that keeps the audience interested. My negatives include procrastination and motivation. Those go pretty much hand and hand, but my lack of motivation causes me to procrastinate. I could overcome procrastination by increasing motivation, by looking forward to what this project can give me. Look into the positives of finishing a project as soon as possible.

Dolphin Man & HammerHead Hero/Villain Assignment

Video Joke Assignment


Our first joke strayed from the original contrast in order to have different locations, more characters, and a bigger punch line. Our second joke followed the joke almost word for word, in order to get an authentic adaptation. Our videos contrasted in script and characters. The first script was completely silent while the second script had a voiceover in the main characters mind. The affinity in our jokes was apparent in the beginning location and overall underlying theme of revenge. We placed the characters in different positions in order to represent space, but it was all done in a classroom. Both videos showed revenge, when Zach got Lucas back, and Joey got Zach back for both of them embarrassing the hero in the story. In the first joke, space was used when Zach got closer to the girl of his dreams. Instead of using zoom, his desk started getting closer and closer. In the second joke, the aisle between the two characters showed space. The big aisle space was used to represent the awkwardness between the boy and girl. We also represented line in our first video with the stairs and the handrail. When Lucas was walking up the stairs, the handrail was drawing the audience’s attention to the top of the stairs where Zach had left a note. This was used so Lucas and the audience can meet at the same destination, but get there in a different way. Rhythm was used in both of the jokes. The first joke used rhythm in the stairs when Zach was walking down them. The camera changed locations many times, but Zach was doing the same thing in each angle; walking down the stairs. Rhythm was then used in Joke two when Zach was talking to Joey. The camera changed angles but Zach continued to talk even though you cannot hear him, due to the voiceover.

Monday, May 30, 2011

Game Play Presentation


Our game was titled Wii Lacrosse and is pretty much a sports game that uses the Wii controls to add realism to the game of lacrosse. One weakness in our gaming presentation was the objectives category. We found it hard to differ goals and objectives, and when we researched and found the information we had already covered it in the goals category. We had to switch a few things around making goals the achievements and objectives the final plan of action such as tournament champions. Our strengths were present in our explanation of mechanics, which are the controls and ways you play the game. We covered everything from the motion detecting and buttons used for throwing the ball and playing defense. The easiest category for us was rules, which are the guidelines that everyone has to follow in the game. Since we had a sports game it was easy to come up with the rules because they were already pretty much made for us. In our presentation we discussed the rules of the game and how they would be enforced. Overall we had a good idea, presentation, and execution of all game play concepts.