Monday, May 9, 2011

How To Be Creative

Favorite Video Game


My Favorite Scene



Reimagining Visual Framing




I chose this original image because it seemed so normal. At first glance it is just a small kid looking straight ahead. The kid’s hair is slightly messed up and wears a plaid shirt with no color. The black and white filter adds zero color to the piece to show its message. The shirt and hair is similar on each side making an affinity. When you look at it longer it really changes. One eye is closed more than the other and makes you wonder why. I chose to reframe only the right side of the kid’s head. This emphasizes the contrast without showing the other half. It changes the picture entirely because you cannot notice the difference the artist was trying to show. When you observe the eyes it reveals the contrast to an otherwise symmetrical work of art. There is very small visual intensity with a black and white filter in order to keep your attention on the kid. There is very limited space with a flat wall right behind him. It adds zero depth and lets the viewer observe only the kid focused in the center of the frame. The limited flat space also allows you to ask the question of where the kid is. Does the kid live in a low social status, is the kid rich, or is the kid happy? The wall I feel is like another character in itself. The wall is so bland adding on to the expression the kid is revealing. The kid has an extremely straight face and seems serious. No emotion is shown because that is what the picture is supposed to represent. It is definitely a close up shot in order to make the kid the center of attention again. All of these aspects help to create an intense picture from just a simple concept.

Monday, April 25, 2011

Brainwashed

The article Brainwashed by Seth Godin talks about seven ways to reinvent yourself. Seth basically says that society has “brainwashed” children to live a certain way and the young people grow up living up to society’s standards.

Layer #1 Acknowledging the Lizard
This layer is about the little voice in everyone’s head. It’s the voice telling you to not go outside the box. Everyone is so self-conscious about their artwork so they are afraid to share it with the world in fear of being laughed at. We must acknowledge this problem in order to ignore it. If we follow the rules and refuse to put our artwork out there, we will never fulfill our dreams and will stay behind the walls of society.

Layer #6 Fail
This layer deals with challenging the lizard as well. The population should be able to fail in certain things, in front of the public. This comes back to the self-esteem of society and how willing people are to risk something if they might fail.

“If you take no risk you win no victories.”
-Richard Milhous Nixon

Connection To Our Blogs
All of these layers explain how blogs will help me become an artistic person. Blogs help you get your voice heard in some aspects and can give you the confidence to raise that voice. Also if you fail miserably it can give you constructive criticism if someone comments on your blog. It will help you criticize your own work, which can only make you better. Blogs cannot hurt your chances only help you gain skills and confidence.

Soundscape Comments

Nathan Chapman's Soundscape
I enjoyed the causal noises such as the rain or owl hooting. It went along with the picture with the owl sitting on the chair and the hoot being heard in the background. The whispering near the end was creepy and great way to transition into the final piece of the soundscape. The manipulation of time and space was used greatly by the heartbeat near the end where everything seemed to come together. It seemed to echo near the end, which made space seem big and made it louder as well. The intensity increased making the song more creepy and interesting. Every picture was placed in the perfect position to represent what was happening in the song. With the thunderstorm and the floating house placed in the rain it seemed like you were there experiencing what was happening in the picture. The soundscape represented all of the pictures perfectly and the end was the best part. The blast of the horn was a great ending to a sneaking and intense soundscape. Overall the song represented space and time with echo and storms with thunder and rain dropping. It gave size to the picture and made you look beyond and view more space within such a small picture.

Nolan Alexander's Soundscape
All of the noises included in this soundscape represented rage very well, from people yelling and shooting guns. What I thought was the best part was the intensity that built up throughout the beginning. With the bass going along with each sound being made. It’s as if the people yelling and breaking things were part of the beat. It added a whole dynamic onto the rage emotion. The manipulation of sound was represented with the rhythm of the baseline. Everything was timed to fit along with the bass, which was moving at a fast tempo. When a bass moves fast it really represents anger or rage like they were showing. The space represented a confined area with glass breaking and people yelling like it was in a bar. The idea to show rage in such a small confined area really makes the listener feel uncomfortable. When a person feels uneasy listening to a song and it’s supposed to represent rage then it did its job. The illusion of a bar fight was great. It seems like they didn’t need a lot of layers to show what they were doing. They were able to show a bar fight with few layers making it a great illusion. It seemed like so much was going on during the song, and they only made it in Garageband.

Tyler Dawly's Soundscape
I really enjoyed the introduction of this soundscape. The manipulation of space was great with the intensity increasing and the panning. It made the sound seem as if it was coming towards you and fading away. It also moved left and right making you think there was a large amount of space within in this song. The piercing noises in the background and the dreamscape really add to the ecstasy. During the song I admit I was feeling different with my headphones in, it almost added on another dimension in the real world. I didn’t feel like I was sitting in a room anymore, I was experiencing new things. The gestalt principles with illusion and proximity are used greatly in this soundscape. The space represented in the song sounds so random and the proximity is almost impossible to guess. It represents ecstasy perfectly with the random panning and intensity. It sounds so natural when it changes from one speaker to the next. It makes the listener feel uneasy because they cannot guess where the sound will go next. Overall the representation of ecstasy was achieved through careful manipulation of sound and the addition of background noises to add depth and interesting dynamics.

Soundscape: Misery