Monday, May 30, 2011

Game Play Presentation


Our game was titled Wii Lacrosse and is pretty much a sports game that uses the Wii controls to add realism to the game of lacrosse. One weakness in our gaming presentation was the objectives category. We found it hard to differ goals and objectives, and when we researched and found the information we had already covered it in the goals category. We had to switch a few things around making goals the achievements and objectives the final plan of action such as tournament champions. Our strengths were present in our explanation of mechanics, which are the controls and ways you play the game. We covered everything from the motion detecting and buttons used for throwing the ball and playing defense. The easiest category for us was rules, which are the guidelines that everyone has to follow in the game. Since we had a sports game it was easy to come up with the rules because they were already pretty much made for us. In our presentation we discussed the rules of the game and how they would be enforced. Overall we had a good idea, presentation, and execution of all game play concepts.

Monday, May 9, 2011

How To Be Creative

Favorite Video Game


My Favorite Scene



Reimagining Visual Framing




I chose this original image because it seemed so normal. At first glance it is just a small kid looking straight ahead. The kid’s hair is slightly messed up and wears a plaid shirt with no color. The black and white filter adds zero color to the piece to show its message. The shirt and hair is similar on each side making an affinity. When you look at it longer it really changes. One eye is closed more than the other and makes you wonder why. I chose to reframe only the right side of the kid’s head. This emphasizes the contrast without showing the other half. It changes the picture entirely because you cannot notice the difference the artist was trying to show. When you observe the eyes it reveals the contrast to an otherwise symmetrical work of art. There is very small visual intensity with a black and white filter in order to keep your attention on the kid. There is very limited space with a flat wall right behind him. It adds zero depth and lets the viewer observe only the kid focused in the center of the frame. The limited flat space also allows you to ask the question of where the kid is. Does the kid live in a low social status, is the kid rich, or is the kid happy? The wall I feel is like another character in itself. The wall is so bland adding on to the expression the kid is revealing. The kid has an extremely straight face and seems serious. No emotion is shown because that is what the picture is supposed to represent. It is definitely a close up shot in order to make the kid the center of attention again. All of these aspects help to create an intense picture from just a simple concept.